Tag «FFX»

FFX’s Chocobo Eater’s Brilliant Game Design

In FFX (now on Nintendo Switch, thank Yevon!), the Chocobo Eater is a boss in the early part of the game that exhibits great game design principles including planning for multiple player types, negative feedback, and flow control using challenge layering. The battle consists of 4 lanes. On each side of the battlefield, there’s a …

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How Final Fantasy X uses Challenge Layering to Keep Players Immersed

Final Fantasy X (FFX) is a turn-based RPG originally released by Squaresoft in 2001 for Playstation 2 and remastered on PS3, PS4, PC, and now on Nintendo Switch, thank Yevon! Why is FFX so well loved and engaging? One reason is the use of challenge layering to keep players in flow. Challenge layering is the idea of …

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