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		<title>What&#039;s in a Game?</title>
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		<description><![CDATA[What&#039;s in a Game?]]></description>
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			<title>What can Pokemon Scarlet and Violet learn from Legends Arceus?</title>
			<pubDate><![CDATA[2022-03-01T02:44:41+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/combat-strategy-analysis-xenoblade-2/]]></guid>
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			<title>Xenoblade 2 &#8211; Combat Strategy + Analysis</title>
			<pubDate><![CDATA[2022-02-10T06:57:08+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/ffx-sphere-grid-analysis/]]></guid>
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			<title>FFX &#8211; Sphere Grid Analysis</title>
			<pubDate><![CDATA[2022-02-08T18:00:53+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/survey-results-zelda-breath-of-the-wild-boss-order-and-difficulty/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/survey-results-zelda-breath-of-the-wild-boss-order-and-difficulty/]]></link>
			<title>Survey Results: Zelda Breath of the Wild Boss Order and Difficulty</title>
			<pubDate><![CDATA[2022-02-08T17:42:16+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/how-to-use-unitys-built-in-profiler-to-diagnose-slow-downs/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/how-to-use-unitys-built-in-profiler-to-diagnose-slow-downs/]]></link>
			<title>How to Use Unity&#8217;s Built-In Profiler to Diagnose Slow-Downs</title>
			<pubDate><![CDATA[2022-02-08T17:30:22+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/10-hate-ffx/]]></guid>
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			<title>10 Things I Hate About Final Fantasy X</title>
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			<guid><![CDATA[http://whats-in-a-game.com/ffxs-chocobo-eaters-brilliant-game-design/]]></guid>
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			<title>FFX&#8217;s Chocobo Eater&#8217;s Brilliant Game Design</title>
			<pubDate><![CDATA[2022-01-29T05:37:21+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/prefer-composition-over-implementation-inheritance/]]></guid>
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			<title>Prefer Composition over Implementation Inheritance</title>
			<pubDate><![CDATA[2022-01-05T06:10:11+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/implementation-inheritance-is-evil/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/implementation-inheritance-is-evil/]]></link>
			<title>Implementation Inheritance Is Evil</title>
			<pubDate><![CDATA[2022-01-05T06:10:06+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/my-favorite-books-about-coding/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/my-favorite-books-about-coding/]]></link>
			<title>My Favorite Books About Coding</title>
			<pubDate><![CDATA[2022-01-05T06:09:55+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/coding-for-the-future-readability-and-extensibility/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/coding-for-the-future-readability-and-extensibility/]]></link>
			<title>Coding for the Future: Making Code Readable and Extensible</title>
			<pubDate><![CDATA[2022-01-05T06:09:45+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/privacy-policy/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/privacy-policy/]]></link>
			<title>Privacy Policy</title>
			<pubDate><![CDATA[2022-01-05T05:59:04+00:00]]></pubDate>
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			<title>Secret Magic</title>
			<pubDate><![CDATA[2021-01-12T22:38:04+00:00]]></pubDate>
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			<title>Follow</title>
			<pubDate><![CDATA[2021-01-12T22:36:22+00:00]]></pubDate>
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			<title>About</title>
			<pubDate><![CDATA[2021-01-12T22:35:35+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/ff7-remake-demo-design-analysis/]]></guid>
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			<title>FF7 Remake Demo Design Analysis</title>
			<pubDate><![CDATA[2020-03-04T19:16:12+00:00]]></pubDate>
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			<title>Rescue Pets!</title>
			<pubDate><![CDATA[2019-08-30T18:46:31+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/sekiros-genius-posture-mechanic/]]></guid>
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			<title>Sekiro&#8217;s Genius Posture Mechanic</title>
			<pubDate><![CDATA[2019-05-27T05:32:03+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/helpful-tips-from-my-game-jam-experience/]]></guid>
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			<title>Helpful Tips From My Game Jam Experience</title>
			<pubDate><![CDATA[2019-05-14T21:03:45+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/mario-odyssey-summary-post/]]></guid>
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			<title>Mario Odyssey Summary Post</title>
			<pubDate><![CDATA[2019-05-13T23:02:57+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/how-final-fantasy-x-uses-layers-of-challenge-to-keep-players-immersed-in-gameplay/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/how-final-fantasy-x-uses-layers-of-challenge-to-keep-players-immersed-in-gameplay/]]></link>
			<title>How Final Fantasy X uses Challenge Layering to Keep Players Immersed</title>
			<pubDate><![CDATA[2019-05-09T09:13:41+00:00]]></pubDate>
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					<item>
			<guid><![CDATA[http://whats-in-a-game.com/when-to-care-about-performance-in-software-development/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/when-to-care-about-performance-in-software-development/]]></link>
			<title>When to Care About Performance in Software Development</title>
			<pubDate><![CDATA[2019-05-09T08:48:35+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/survey-results-breath-of-the-wild-favorite-main-quest/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/survey-results-breath-of-the-wild-favorite-main-quest/]]></link>
			<title>Survey Results: Breath of the Wild &#8211; Favorite Main Quest</title>
			<pubDate><![CDATA[2019-02-14T01:26:54+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/kingdom-hearts-series-archive/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/kingdom-hearts-series-archive/]]></link>
			<title>Kingdom Hearts Series Archive</title>
			<pubDate><![CDATA[2019-01-28T00:24:38+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/kingdom-hearts-what-happened-to-tech-points/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/kingdom-hearts-what-happened-to-tech-points/]]></link>
			<title>Kingdom Hearts: What Happened to Tech Points?</title>
			<pubDate><![CDATA[2019-01-28T00:13:28+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/controlling-flow-for-different-levels-of-player-skill/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/controlling-flow-for-different-levels-of-player-skill/]]></link>
			<title>Controlling Flow for Different Levels of Player Skill</title>
			<pubDate><![CDATA[2019-01-27T00:35:51+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/how-to-design-a-hard-mode-kingdom-hearts-2-case-study/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/how-to-design-a-hard-mode-kingdom-hearts-2-case-study/]]></link>
			<title>How to Design a Hard Mode &#8211; Kingdom Hearts 2 Case Study</title>
			<pubDate><![CDATA[2019-01-27T00:35:03+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/kingdom-hearts-2s-controversial-mp-system-analysis/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/kingdom-hearts-2s-controversial-mp-system-analysis/]]></link>
			<title>Kingdom Hearts 2&#8217;s Controversial MP System Analysis</title>
			<pubDate><![CDATA[2019-01-27T00:19:44+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/how-kingdom-hearts-0-2-expands-kh2s-combat/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/how-kingdom-hearts-0-2-expands-kh2s-combat/]]></link>
			<title>How Kingdom Hearts 0.2 Expands KH2&#8217;s Combat</title>
			<pubDate><![CDATA[2019-01-27T00:19:13+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/analyzing-optional-rewards-in-donkey-kong-country/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/analyzing-optional-rewards-in-donkey-kong-country/]]></link>
			<title>Analyzing Optional Rewards In Donkey Kong Country</title>
			<pubDate><![CDATA[2019-01-17T20:54:17+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/genius-design-ratchet-and-clank-weapon-upgrades/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/genius-design-ratchet-and-clank-weapon-upgrades/]]></link>
			<title>Genius Design &#8211; Ratchet and Clank Weapon Upgrades</title>
			<pubDate><![CDATA[2019-01-14T08:03:14+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/how-to-add-layers-of-challenge-to-keep-players-in-flow/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/how-to-add-layers-of-challenge-to-keep-players-in-flow/]]></link>
			<title>How to Add Layers of Challenge to Keep Players in Flow</title>
			<pubDate><![CDATA[2019-01-09T09:10:01+00:00]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://whats-in-a-game.com/how-to-connect-to-s3-in-unity/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/how-to-connect-to-s3-in-unity/]]></link>
			<title>How To Connect to S3 in Unity</title>
			<pubDate><![CDATA[2018-09-08T19:32:49+00:00]]></pubDate>
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					<item>
			<guid><![CDATA[http://whats-in-a-game.com/evolution-of-3d-mario-level-design-part-1/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/evolution-of-3d-mario-level-design-part-1/]]></link>
			<title>Evolution of 3D Mario Level Design &#8211; Part 1</title>
			<pubDate><![CDATA[2018-08-13T17:36:49+00:00]]></pubDate>
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					<item>
			<guid><![CDATA[http://whats-in-a-game.com/my-best-games-of-2017/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/my-best-games-of-2017/]]></link>
			<title>My Best Games of 2017</title>
			<pubDate><![CDATA[2018-08-06T01:17:33+00:00]]></pubDate>
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					<item>
			<guid><![CDATA[http://whats-in-a-game.com/non-linearity-in-kingdom-hearts-quest-progression/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/non-linearity-in-kingdom-hearts-quest-progression/]]></link>
			<title>Non-Linearity in Kingdom Heart&#8217;s Quest Progression</title>
			<pubDate><![CDATA[2018-07-28T02:55:26+00:00]]></pubDate>
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					<item>
			<guid><![CDATA[http://whats-in-a-game.com/controlling-flow/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/controlling-flow/]]></link>
			<title>How to Keep Players in Their Flow Channel</title>
			<pubDate><![CDATA[2018-07-12T02:42:55+00:00]]></pubDate>
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					<item>
			<guid><![CDATA[http://whats-in-a-game.com/where-did-mario-odysseys-level-design-come-from/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/where-did-mario-odysseys-level-design-come-from/]]></link>
			<title>Where Did Mario Odyssey&#8217;s Level Design Come From?</title>
			<pubDate><![CDATA[2018-06-04T06:07:09+00:00]]></pubDate>
		</item>
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			<guid><![CDATA[http://whats-in-a-game.com/social-engagement-challenge-week-2/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/social-engagement-challenge-week-2/]]></link>
			<title>Social Engagement Challenge &#8211; Week 2</title>
			<pubDate><![CDATA[2018-05-19T22:45:47+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/social-engagement-challenge-week-1/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/social-engagement-challenge-week-1/]]></link>
			<title>Social Engagement Challenge &#8211; Week 1</title>
			<pubDate><![CDATA[2018-05-19T22:45:40+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/social-engagement-challenge/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/social-engagement-challenge/]]></link>
			<title>Social Engagement Challenge</title>
			<pubDate><![CDATA[2018-05-19T22:45:34+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/the-importance-of-mario-odysseys-linear-primary-objectives/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/the-importance-of-mario-odysseys-linear-primary-objectives/]]></link>
			<title>The Importance of Mario Odyssey&#8217;s Linear Primary Objectives</title>
			<pubDate><![CDATA[2018-04-08T00:52:18+00:00]]></pubDate>
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			<guid><![CDATA[http://whats-in-a-game.com/how-unordered-challenges-makes-mario-odyssey-special/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/how-unordered-challenges-makes-mario-odyssey-special/]]></link>
			<title>How Unordered Challenges Make Mario Odyssey Special</title>
			<pubDate><![CDATA[2018-04-08T00:52:07+00:00]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://whats-in-a-game.com/evolution-of-3d-mario-level-design-part-2/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/evolution-of-3d-mario-level-design-part-2/]]></link>
			<title>Evolution of 3D Mario Level Design &#8211; Part 2</title>
			<pubDate><![CDATA[2018-04-08T00:49:42+00:00]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://whats-in-a-game.com/3d-platformers-how-game-design-contributed-to-their-downfall-and-hopeful-revival/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/3d-platformers-how-game-design-contributed-to-their-downfall-and-hopeful-revival/]]></link>
			<title>3D Platformers &#8211; How Game Design Contributed to their Downfall (and hopeful revival)</title>
			<pubDate><![CDATA[2018-03-12T06:23:37+00:00]]></pubDate>
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					<item>
			<guid><![CDATA[http://whats-in-a-game.com/how-xenoblade-2-teaches-mechanics/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/how-xenoblade-2-teaches-mechanics/]]></link>
			<title>How Xenoblade 2 Teaches Mechanics</title>
			<pubDate><![CDATA[2018-01-05T07:35:53+00:00]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://whats-in-a-game.com/book-notes-dont-make-me-think-part-3/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/book-notes-dont-make-me-think-part-3/]]></link>
			<title>Don&#8217;t Make Me Think Notes &#8211; Part 3 &#8211; Designing for Scanning</title>
			<pubDate><![CDATA[2017-12-23T22:24:21+00:00]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://whats-in-a-game.com/my-book-notes-dont-make-me-think-part-2/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/my-book-notes-dont-make-me-think-part-2/]]></link>
			<title>Don&#8217;t Make Me Think Notes &#8211; Part 2 &#8211; How people use the web + games</title>
			<pubDate><![CDATA[2017-12-23T22:23:56+00:00]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://whats-in-a-game.com/book-notes-dont-make-me-think-part-1/]]></guid>
			<link><![CDATA[http://whats-in-a-game.com/book-notes-dont-make-me-think-part-1/]]></link>
			<title>Don&#8217;t Make Me Think Notes &#8211; Part 1 &#8211; Usability + Self-Evident UI</title>
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