Tag «3DPlatformer»

The Importance of Mario Odyssey’s Linear Primary Objectives

  While Mario Odyssey’s level design is open for players to choose what they want to do, the game wouldn’t be as impactful without its linear, primary objectives in each world. The moment you enter a world, the game gives the player a goal. The level is designed around guiding players towards the primary objectives …

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Evolution of 3D Mario Level Design – Part 2

In part 1, we discussed how 3D Marios were gradually becoming more player-friendly to grab a broader audience in 3D platformers. Mario Galaxy started the trend of more linear levels to prevent players from being confused with exploring 3D space. However, these levels were often a hodgepodge of random ideas with few challenges for players of …

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Evolution of 3D Mario Level Design – Part 1

Mario has been influential in the 3D platformer genre ever since Mario 64 invented it. Even while most other companies had abandoned 3D platforming, Nintendo stuck with it with Galaxy and 3D Land/World. With the success of Mario Odyssey, we can only hope that Mario has helped revived the genre as well. It’s been fascinating to observe …

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3D Platformers – How Game Design Contributed to their Downfall (and hopeful revival)

Mario 64, Banjo-Kazooie, Donkey Kong 64, Banjo-Tooie, Conker’s Bad Fur Day, Spyro the Dragon, Mario Sunshine, Jak and Daxter, Ratchet and Clank, Sly Cooper, Psychonauts. After these games in the 5th and early 6th console generation, the 3D platformer as we knew it died off significantly. Games that continued their legacy ended up being wildly …

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