Category «Game Design»

3D Platformers – How Game Design Contributed to their Downfall (and hopeful revival)

Mario 64, Banjo-Kazooie, Donkey Kong 64, Banjo-Tooie, Conker’s Bad Fur Day, Spyro the Dragon, Mario Sunshine, Jak and Daxter, Ratchet and Clank, Sly Cooper, Psychonauts. After these games in the 5th and early 6th console generation, the 3D platformer as we knew it died off significantly. Games that continued their legacy ended up being wildly …

Share this post:

Cooking and Eating in Breath of the Wild: Pros and Cons

In Zelda Breath of the Wild, items found along the way can be cooked together to create interesting combinations that improve various attributes when eaten including attack, stamina, temp resistance, and more. While there tends to be some complaints, cooking ultimately adds another layer of breadth to the game that ultimately gives players more choices …

Share this post:

Who finds Zelda Skyward Sword more enjoyable than Breath of the Wild?

The Legend of Zelda: Breath of the Wild has achieved universal acclaim amongst reviewers and fans of the series due to its open-world gameplay and amount of interesting decisions the players can take at any moment. Its predecessor, Skyward Sword, has been a controversial title in the series due to its hit-or-miss motion controls and …

Share this post:

Survey Results: Zelda Breath of the Wild Boss Order and Difficulty

In Zelda Breath of the Wild, ever wonder what order people usually complete the Divine Beast Dungeons? What about which boss was hardest? Well, I made a survey on Reddit /r/zelda. While I’m still analyzing things and wanting more data, I wanted to show you some quick results right now. The following results are based …

Share this post: